Ameen Olu-Ajayi of Laurel grins
gleefully as he autographs a technical manual "Dr. Genius."
After four years of late-night programming sessions,
Olu-Ajayi and his wife, Temi, this autumn completed and began
marketing their brain child _ a software product called
KidBasic.
Dubbed "so easy even adults can use it," KidBasic is a
programming language (like Visual Basic, C++ or Java)
specially tailored to teach children the fundamental concepts
of programming and to let them create their own programs.
A cartoon character, Dr. Genius, guides users as young as 4
through the product.
Ameen Olu-Ajayi, a contract software developer, and Temi
Olu-Ajayi, a systems engineer with the federal government,
said they founded their company, Little Programmer Software,
and developed KidBasic to give their daughter and other
children a productive alternative to violent computer games.
"We could see the rewarding aspect of kids being able to
program," Ameen Olu-Ajayi said. "It could boost their
self-esteem and it could help them to learn that they can
actually do positive things with the computer.
"They don't have to destroy machines and use guns and do
all those violent things in computer games. They have the
ability within themselves to create something positive."
The software, which is targeted at 8-year-olds, enables
children to write programs as simple as creating a computer
button that will, when clicked, produce a meowing cat, a
dancing man or a musical ferris wheel. However, it also
enables children to create more complex programs, including
programs that execute mathematical equations, generate
multi-media greetings, calculate compound interest on savings
and determine when to buy or sell stocks.
"A lot of positive behaviors are being reinforced through
the programming," Temi Olu-Ajayi said, adding that the
compound interest program might encourage some children to
save money.
The couple, who live in Patuxent Greens, said they found
the time to create KidBasic by forsaking television, most
recreation and more than a few nights' sleep.
Kid Basic provides users with a cache of pictures,
including policemen, babies, astronauts and cheerleaders; oil
rigs, snowmobiles, windmills and bumper cars; dolphins, robins
and tigers; and even a plague of flies.
Children can add sound to their programs with music riffs
ranging from classical to jazz to techno, and sound effects,
including animal noises, crowd cheers, ocean waves and the zap
of a toy laser.
A speech command lets children program their characters to
say words or sentences.
The fledgling entrepreneurs are currently selling KidBasic
through their company's Web site, www.littleprogrammer.com.,
attempting to get it approved for use in Prince George's
County schools and hoping to one day achieve sales across the
country and beyond.
Chris Foster, the state technology coordinator with the
Maryland Department of Business and Economic Development, said
there is still a huge market for educational software in the
United States.
However, software startups _ like new companies in all
sectors _ face numerous challenges and a high failure rate,
Foster cautioned.
Marketing, he said, can cost anywhere from several hundred
thousand dollars to several million and, currently, investors
are scarce. "For some reason, it is hard to get people to be
early adopters in Maryland. ... It's hard to get someone to
take a risk on a small company, especially after the (IT)
crash several years ago."
Fledgling companies, such as Little Programmer Software,
often benefit by finding a mentor, a marketing expert or a
strategic partner that brings both money and expertise to the
venture, he said.
Foster has no personal knowledge of KidBasic. However,
based on Foster's assessment of what constitutes a solid
startup, KidBasic appears to be doing two key things right.
First, it is pursuing a "domino client" _ a small, local
client, such as a school district, that can give a company
enough interaction with users and profile to land further
contracts.
Second, it appears to have developed considerable
intellectual property.
One big risk facing software startups, Foster said, is the
chance that an established company will see the product,
quickly develop a knock-off and push the startup out of the
market.
"The challenge with this market is what is called the
barrier to entry," Foster said. "How long would it take
someone to reverse-engineer the product or make a better
mousetrap."
However, if a startup has taken 12 to 18 months or more to
develop a "really good product," larger companies aren't
likely to expend time creating a copy, Foster said. Instead,
they're more likely to contact the startup to propose a
partnership or buyout.
E-mail Linda Strowbridge@ patuxent.com.